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Section: Partnerships and Cooperations

European Initiatives

European Research Council (ERC)

Creating Human-Computer Partnerships
  • Program: ERC Advanced Grant

  • Project acronym: CREATIV

  • Project title: Creating Human-Computer Partnerships

  • Duration: mois année début - mois année fin

  • Coordinator: Wendy Mackay

  • Abstract: CREATIV explores how the concept of co-adaptation can revolutionize the design and use of interactive software. Co-adaptation is the parallel phenomenon in which users both adapt their behavior to the system’s constraints, learning its power and idiosyncrasies, and appropriate the system for their own needs, often using it in ways unintended by the system designer. A key insight in designing for co-adaptation is that we can encapsulate interactions and treat them as first class objects, called interaction instruments This lets us focus on the specific characteristics of how human users express their intentions, both learning from and controlling the system. By making instruments co-adaptive, we can radically change how people use interactive systems, providing incrementally learnable paths that offer users greater expressive power and mastery of their technology. The initial goal of the CREATIV project is to fundamentally improve the learning and expressive capabilities of advanced users of creative software, offering significantly enhanced methods for expressing and exploring their ideas. The ultimate goal is to radically transform interactive systems for everyone by creating a powerful and flexible partnership between human users and interactive technology.

Unified Principles of Interaction
  • Program: ERC Advanced Grant

  • Project acronym: ONE

  • Project title: Unified Principles of Interaction

  • Duration: October 2016 - September 2020

  • Coordinator: Michel Beaudouin-Lafon

  • Abstract: The goal of ONE is to fundamentally re-think the basic principles and conceptual model of interactive systems to empower users by letting them appropriate their digital environment. The project addresses this challenge through three interleaved strands: empirical studies to better understand interaction in both the physical and digital worlds, theoretical work to create a conceptual model of interaction and interactive systems, and prototype development to test these principles and concepts in the lab and in the field. Drawing inspiration from physics, biology and psychology, the conceptual model combines substrates to manage digital information at various levels of abstraction and representation, instruments to manipulate substrates, and environments to organize substrates and instruments into digital workspaces.